third person animations, including both player model and weapons(hammer up/down) bloodspray should be proportional to damage(or something else to highlight headshots) iron sights? chargable bayonet/sword/knife fix ammo counter not updating in spectator mode(sendproxy?) headshot deathsprite? hats that can be shot off flag indicator should also indicate more verbosely when a flag is lost kill all players before restarting the round to avoid spawn blockage class descriptions in vgui reduce network spike on respawn - remove sounds and such make sure all weapons have the correct damage, range and accuracy Fix CTF mode. Add cannons. Fix water splash effects for simulated bullets.